** Originally part of the Alfadorian Star Empire but was able to assert itself as its own power after a bloody rebellion.
** Originally part of the Alfadorian Star Empire but was able to assert itself as its own power after a bloody rebellion.
** Slowly growing in power and influence.
** Slowly growing in power and influence.
** While technologically comprable to Alfador and with a much weaker military, it has invested heavily in automated defenses and uses an advanced fortress military doctrine, making its space very secure and difficult to invade. It also benefits from G2's hostile topography.
** Has access to some rare resource that i need to think of.
* Neutral Territories
* Neutral Territories
** Locations not under the control of one of the three major powers.
** Locations not under the control of one of the three major powers.
Revision as of 06:41, 23 September 2024
The Surposa Cluster as viewed from a telescope in the Milky Way Galaxy (NGC-6050)
Galaxies in the cluster:
G1: The largest and the galaxy humans originated in
G2: The smalles and is roughly 'in between' the other two major galaxies
G3: Located across a vast void of space from G1
G4: A tiny galaxy orbiting the cluster - about the size of LMC
G5: Another tiny galaxy orbiting the cluster - nearly 2x the size of LMC
Suprosa taken at a distance of approximately 1 million light years as part of an unmanned probe mission to photograph the galaxy from various angles. The Gap: A nearly empty void between the galaxies G1 and G3 where very few stars exist.
An image taken from the first probe sent to G4 - one of the first images of Suprosa ever recorded.
Galactic Size
G1: 181k Light years across
G2: 100k LY across
G3: 123k LY across
G4: 31k LY across
G5: 59k LY across
The Gap: About 220k at the widest tips, 120k at the closest approaches
Total number of settled worlds:
7000
Total number of star systems with some sort of settlement (space station, research base, etc)
350,000
Galactic Human Population:
10+ trillion
Allendar, capital of the planet Alfador which orbits the gas giant Second Sky in the Gylon system.
Major Powers:
Alfadorian Star Empire - Mostly in G1
Theocracy ruled by an absolute Monarch and governed by a Nobility class.
Follows a multi-class system: High Nobility, Low Nobility, Admirality. Military CItizen, Free Citizen, Non-free Citizen, Non-citizen.
A society that does not use personally owned exchanged monetary currency, but rather reputation and drive as its currency. There are, however, non-state-sanctioned currencies in trade and black markets.
Consists of hundreds of sub-nations, some of which are at war with one another or are in active rebellion to secede.
Ionasan Congressional Republic- Mostly in G3
Oligarchy ruled by an elite board of congressional directors.
Originally part of the Alfadorian Star Empire, but was able to purchase its freedom and is an independent power.
Operates as a hyper-capitalist society where its citizens generally live a good life but extreme wealth inequality exists.
Technologically superior to Alfador, but inferior in overall military might and power.
Federation of Alacia - Mostly in G2
Federation ruled by a democratically elected congress and president
Originally part of the Alfadorian Star Empire but was able to assert itself as its own power after a bloody rebellion.
Slowly growing in power and influence.
While technologically comprable to Alfador and with a much weaker military, it has invested heavily in automated defenses and uses an advanced fortress military doctrine, making its space very secure and difficult to invade. It also benefits from G2's hostile topography.
Has access to some rare resource that i need to think of.
Neutral Territories
Locations not under the control of one of the three major powers.
Technology progression:
Progress: Stagnation
Kardashev Scale: 2.3 - 2.4
Antimatter Reactors are unstable and have been in development for 100+ years but still aren't commercially viable.
Dyson swarms on some worlds.
Energy to Matter replication at industrial / military level, not consumer level
Universal Translation techology exists
Antimatter planet-killers exist
FTL - Able to travel between galaxies (with major limitations / requirements)\
Terraforming commercially viable - takes 30-100 years depending on planet size
Artificial Gravity exists - common use
Aliens:
Variable. Can exist, or not exist! Currently configured that humans are the only intelligent species - but there are lesser developed species throughout the galaxy being observed under a non-intervention policy. There are also ancient ruins of spacefaring races throughout the galaxy.
Small Arms:
Ballistics and directed energy weapons
Plasma and particle accelerator weapons exist but are expensive
Disruptors exist but are banned in most places, and are unstable
Personal Armor
Personal Shields are common
Armor is able to withstand varying degrees of punishment based on function
Large Arms
Similar to small arms.
Antimatter weapons are WMDs.
Melee Weapons
Not extremely common, but both kinetic cand energy based weapons exist
Specialized vibro blades are used by assassins
Energy blades are unstable and are mostly used for industrial or specialized engineering work (hull breaches)
More common to use on heavily modified/augmented people
Body Modification
Capabilities similar to Cyberpunk settings but exceptionally more robust and safer.
Bioware
Cyberware
Genetic Modification
Cloning
Lifespans:
Natural lifespan of the original Alfadorian race was about 75-120 years, but through advances in medical sciences, genetic therapy, and augmentation frequently exceeds 500 years.
Limited immortalty through the use of sophisticated technology available to roughly 10% of the population.
Empress Serena Talon, the most powerful psion ever known.
Supernatural
Psionics are extremely rare - appx 1 in 1 billion humans are Psions.
Psions can manipulate matter with their minds, interact with other intelligences by thought, and can perceive space/time in a unique way that allows them to understand where they are in the universe. Psions can communicate with each other at any distance in real time.
Psions are becoming more common than ever, having once been rare enough to number in the hundreds only a century ago, there are roughly 8000 psions known, with many believed to also exist undocumented.
Psions emit a special type of radiation that can be measured to roughly estimate the maximum potential of the psion.
Most psions emit around 75 PSI Rating. The most powerful Psion in history, Serena Talon - Empress of Alfador - emits roughly a 12,000 PSI Rating
Psions with a PSI rating of around 200+ are generally biologically immortal, though can still be killed.
Psions with a PSI rating of over 9000 are likely completely immortal, as they can regenerate their own tissue.
Psions are able to increase their power through intense training, controlled exposure to certain types of radiation, and through mental domination and assimilation of weaker psions.
Artificial Gravity
Gravity can be generated in space ships, habitats, and on planets. Can increase or decrease.
Sub-Light speeds:
THe fastest sub-light speeds are usually in the range of 0.1% the speed of light. Acceleration, operational speeds, and other things vary ship to ship. Not taking into account acceleration and deceleration, a ship moving at sub-light would take about two months to go from Earth to Jupiter (taking into account acceleration, deceleration, and flight adjustments).
FTL
Multiple varities based on use-case
Alcuberie Drive - Used for interplanetary travel. Most commercially avaiable ADs are limited to 1000 AU/hr for safety, but there is no top speed to an alcubierre drive. Fastest accelerations are about 20 AU/hr per minute and average are 4 AU per minute. Average deceleration is about 450AU/m² and the fastest is about 3500AU/m² The average time it would take a ship to get to Pluto from Earth using an average commercial grade vessel: About 39 minutes. Average time for the same to go one light-year: 23 hours and 12 minutes of deceleration (reaching a top speed of 5460 AU/hr)
Jump Drive - Used for inter-system travel. Jump drives are very expensive. They function similarly to ADs, but require a different fuel source. Once a ship enters jump, it does not have a top speed and can accelerate continuously as long as it has enough fuel. The average rate of acceleration for a jump drive is a continuous 15000 AU per minute squared and the average deceleration is a continuous 150000AU/minute squared. This enables a jump-drive enabled ship, on average, to theoretically make the jump between G1 and G3 in roughly 96 hours assuming it has the fuel to accelerate continuously through the jump. Maintaining speed requires almost no fuel and deceleration requires less than accelerating. Jumping is extremely dangerous, and is not practiced commonly. Used by military, criminals, and deep space explorers. Jump drives are generally considered too inaccurate for interplanetary travel but can be used by skilled pilots to cut travel times down to seconds.
Gate System - Used for inter-system travel. Gates provide nearly instantaneous travel between two points in space. A gate propels a ship to a speeds in excess of 100,000 LY/hr, but only to another connected Gate. Gates are how most FTL Communications and interstellar travel is conducted. Gates have 'tunnels' where matter cannot enter from the outside, and are effectively perfect vacuums with zero chance of matter collision.
Particle Displacement System - Shields are able to gravitationally affect particles in front of a FTL ship so that they are scattered before the physical ship arrives. They can also withstand the impact of micro-particles at certain speeds, but anything faster than 1000 AU/hr is more or less impossible to travel at completely safe without extremely sophisticated shields.
FTL Communications
Gate System - Messages utilize Gate infrastructure. Standard comms.
Burst Communication - A burst communication uses a tachyon system that sends communications out at a specified speed. The most sophisticated burst communications can travel at speeds of up to 1 LY/m. These communications can be intercepted and stopped by certain technology.
Quantum Entangled Comms - Enables a unique pair of devices to have instantaneous communications at any distance in the universe.